OAAB_Data is a free-to-use library of tilesets, creatures, items, and lore — crafted to a vanilla+ standard and shared across the Morrowind modding community.
OAAB_Data is an asset repository for the Morrowind community. It does nothing on its own — but the mods that depend on it share its resources, so generic items work between mods, inventories aren't cluttered with duplicates, and the island stays cohesive.
It began as Of Ash and Blight, Melchior Dahrk's project to overhaul Vvardenfell. Today a team of contributors keeps it growing under a single vision.
Models are more detailed than vanilla, reuse vanilla textures wherever possible, and high definition textures are available — so new assets blend into any install, modded or not.
Where Tamriel_Data spans every province, OAAB keeps a narrow focus on Vvardenfell.
Drawn from the original concept art and early developer texts — expanding on what's already there if you look hard enough.
Leans into ash, blight, and disease to make Vvardenfell a more dangerous place to walk.
Expands Dunmer culture, economy, and lore in a way respectful to the original game — inconsistencies and all.
Quality guidelines keep every asset at home in both a vanilla and a graphically modded game.
From Dwemer ruins and Velothi tombs to new creatures, kwama hives, and sunken shipwrecks — every asset is built to the vanilla+ standard and shared freely across the community.
See all the cool mods tagged #OAAB_Data on Nexus!
The wiki gathers lore, world-building, and characterization from across OAAB-compatible mods into one place — a reference for keeping new work consistent and cohesive.
Make your mod dependent on the ESM rather than extracting resources. Players won't end up with three kinds of guar meat, your files stay small, and your assets update whenever OAAB_Data does.
OAAB has grown from a solo project into the work of dozens of artists, modders, and writers. New contributors are always welcome — come share what you're building.